In this paper, we propose a new set of experiments to further evaluate the performance of a previously presented system based on an adaptive strategy for stimuli selection masked behind a gamified activity. This involves two virtual agents creating a social setting designed to support a narrative to engage young children. With respect to previously obtained results, we further evaluate the quality of the support for diagnosis purposes and we present a first investigation concerning the applicability of the system for therapeutic goals.
Evaluating a multi-avatar game for speech therapy applications
Contributo in atti di convegno
ACM - Association for Computing Machinery, New York, USA
EAI International Conference on Smart Objects and Technologies for Social Good (Goodtechs '18), pp. 190–195, Bologna, Italy, November 28-30, 2018
info:cnr-pdr/source/autori:Origlia, Antonio; Altieri, Federico; Buscato, Giorgia; Morotti, Alice; Zmarich, Claudio; Roda, Antonio; Cosi, Piero/congresso_nome:EAI International Conference on Smart Objects and Technologies for Social Good (Goodtechs '18)/c